AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance on Unified Platform in Slovenia Q2 2024
Discover the performance trends of the top 5 high fantasy games in Slovenia during Q2 2024, including downloads, revenue, and active users data.
In the second quarter of 2024, the high fantasy game market in Slovenia revealed intriguing trends across the top 5 applications. This analysis, based on data from Sensor Tower, provides insights into the performance of these games on a unified platform, encompassing both iOS and Android.
Squad Busters by Supercell, although newly released on May 29, made notable strides. Downloads surged significantly from 2 in the week of May 20 to approximately 12K by the end of May. This momentum continued with 3.5K downloads in early June, eventually stabilizing around 2.5K. Revenue began to accumulate post-launch, peaking at around $2K in early June before settling around $867 by the end of the month. Active users mirrored this trajectory, starting with 91 in late April and soaring to 8.6K by the end of May, though this number gradually decreased to 2K by the end of June.
Clash Royale, another Supercell title, displayed steady performance. Weekly revenue fluctuated between $800 and $1.5K, closing the quarter at $786. Downloads remained consistent, ranging from 300 to 400 weekly, with a slight peak at 431 in the final week of June. Active users showed minor fluctuations, maintaining a steady average around 50K, with a peak of 52K in mid-June.
Clash of Clans, also from Supercell, maintained a robust presence. Revenue experienced a slight decline from $2.7K in early April to $861 by the end of June. Downloads were relatively stable, with a minor dip in mid-June but recovering to 266 by the end of the quarter. Active users remained strong, averaging around 33K, with a peak of 37K in late April.
Hero Wars: Alliance by Nexters Global LTD showed varied performance. Revenue peaked at $1.8K in late April and experienced a low of $611 in early June, closing the quarter at $882. Downloads saw a moderate increase, peaking at 396 in the final week of June. Active users remained relatively stable, averaging around 1.5K, with minor fluctuations throughout the quarter.
Coin Master by Moon Active demonstrated consistent revenue, averaging around $7K weekly, with a high of $8.5K in late May. Downloads were stable but modest, ranging from 180 to 451, peaking in early April. Active users showed slight variation, maintaining an average of 4K, with minor increases and decreases throughout the quarter.
For more detailed insights and data, visit Sensor Tower.